AI Insights · Timothy · April 2025
Top Boxing Games on Android in Argentina: Q1 2025
Explore the performance of the top boxing games on Android in Argentina during Q1 2025, focusing on downloads, revenue, and active users.
In the first quarter of 2025, the performance of the top five boxing games on Android in Argentina varied significantly across key metrics such as downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, with data insights provided by Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a notable increase in weekly revenue, especially in February, peaking at approximately $121 in the week of February 24. Downloads also showed a positive trend, reaching over 11K during the same week. The app maintained a strong user base, with weekly active users peaking at nearly 17.7K by the end of February.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES maintained a steady increase in downloads, with the highest point at nearly 10K in late February. Active users also showed a positive trend, reaching over 22K during the same period, although the app did not generate any revenue during the quarter.
Boss Fight from BoomBit Games experienced a gradual rise in downloads, peaking at about 8K in early March. Active users steadily increased throughout the quarter, reaching over 67K by the end of March. Revenue remained negligible, with only a slight uptick of $1 noted in March.
Real Boxing – Fighting Game also from Vivid Games S.A., saw a decline in downloads, dropping to around 1.9K by the end of March. Active users followed a similar downward trend, with numbers falling to approximately 5.2K by the end of the quarter.
Kung Fu GYM: Fighting Games from Next Hope saw a moderate increase in downloads, peaking at about 2.9K in February. Active users remained relatively stable, hovering around 25K towards the end of March.
For more detailed insights and data, visit Sensor Tower’s platform to explore further trends and analysis in mobile gaming.